Protocal list (Soviet Union)

This is the protocals that the Soviet Union uses in their missions or a skirmish battle.

Contents

[edit] Terror Drone Surprise

  • Type: Upgrade
  • Charge Time: N/A

This gives all of your armored units the ability to send out a Terror Drone once that unit is destroyed. This is good to level the playing field especially if the enemy's armored units are bigger than your own.

[edit] Toxic Corrosion

  • Type: Support
  • Charge Time: 2 Minutes, 30 Seconds

The selected unit will be loaded with a dangerous toxic chemicals and will leak them out as that unit moves damaging anything that touches that toxic chemial. But this can only work on your units (or your co- commander's units), and the toxic chemiclas inside that unit will eventually destroy the unit unless you repair it.

[edit] Orbital Drop

  • Type: Attack
  • Charge Time: 3 Minutes

This protocal will send down 3 small orbiting satellites onto the target area, and as many as 3 units that were consumed by the Magnetic Satellite.

[edit] Orbital Dump

  • Type: Attack
  • Charge Time: 4 Minutes

This is an advanced version of the Orbital Drop. This causes 2 medium sized orbiting satellites onto the target area, and as many as 5 units that are consumed by the Magnetic Satellite.

[edit] Orbital Downpour

  • Type: Attack
  • Charge Time: 5 Minutes

This is the ultimate version of the Orbital Drop. This causes 1 big orbiting satellite onto the target area, and as many as 7 units that were consumed by the Magnetic Satellite.

[edit] Cash Bounty

  • Type: Support
  • Charge Time: 2 Minutes

This puts a dollar sign over the chosen targets, and as that or those particular units are eliminated, you receive around 1/4 of their building cost (Example: If you eliminate a Peacekeeper and is a chosen target for this protocal, you will receive 50 credits).

[edit] Desolator Airstrike

  • Type: Disruptor
  • Charge Time: 3 Minutes

This sends in a Soviet support plane that will drop a payload loaded with toxic chemicals over the target area. This has different effects on units, this will cause little but continuous damage to armored units, but it will instantly melt infantry units.

[edit] Desolator Dual Airstrike

  • Type: Disruptor
  • Charge Time: 3 Minutes

This is an advanced version of the Desolator Airstrike, this will send 2 Soviet support planes to drop playloads of toxic chemicals over a wider area.

[edit] Desolator Delta Airstrike

  • Type: Disruptor
  • Charge Time: 3 Minutes

This is the ultime version of the Desolator Airstrike, this will send 3 Soviet support planes to drop payloads of toxic chemicals over a very wide area.

[edit] Mass Production

  • Type: Upgrade
  • Charge Time: N/A

This protocal will reduce the production cost of all of your units by 25% (and 5% for your co-commander), this is a good protocal to use especially if you are a little short on credits.

[edit] Grinder Treads

  • Type: Upgrade
  • Charge Time: N/A

This protocal will give all of your armored units the ability to regain health by crushing other units, this is good when the enemy sends out a lot of infantry and your armored units are in dire nned of repairs or of you are using Apocalypse Tanks.

[edit] Magnetic Satellite

  • Type: Disruptor
  • Charge Time: 2 Minutes

This protocal turns on an orbiting satellite and activates its intensely strong magnetic beam , you can control its path as it can consume any armored unit on either the ground or in the water, and any armored units you have consumed with this protocal can be used as weapons with the Orbital Drop protocal. But, it is ineffective against infantry (execpt Tesla Troopers).

[edit] Super Magnetic Satellite

  • Type: Disruptor
  • Charge Time: 2 Minutes, 30 Seconds

This is an advanced version of the Magnetic Satellite, this has the same effect but it lasts longer.

[edit] Ultra Magnetic Satellite

  • Type: Disruptor
  • Charge Time: 3 Minutes

This is the ultimate version of the Magnetic Satellite, this has the same effect but it lasts even longer.

[edit] Magnetic Singularity

  • Type: Disruptor
  • Charge Time: 2 Minutes

This protocal sends out an invisible magnetic device onto the selected target area, and any units that rech the target area will have different effects (depending on the unit), infantry units are eliminated instantly with this protocal while armored units are temperarily immobilized.

Last edited by wigthers 2000 on 9 February 2010 at 01:14
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